Fishermen

Fishermen

Draw a path between each fisherman and his fish. The fisherman's number indicates the amount of boxes that occupies the road to the fish including the fisherman's boxes and the fish. All boxes on the board must be occupied. Complete instructions

Level: ▼ ▲

Complete instructions

The objective of the game is to connect each fisherman (represented by a number or a question) with his fish through a road that runs through the center of the board boxes. The fisherman's number indicates the total boxes that occupies the road to his fish, including the fisherman and fish boxes.

If a question appears, the road to your fish can have any length.

The roads cannot be touched or crossed. All white boxes must belong to some way, and black boxes cannot be part of any road.

Touch or click on a box and drag to draw the road. Touch or click again to delete it.

The buttons bar From the top will allow you to perform the following actions:

  • Restart the current game: Eliminates the progress of the current game and starts it again with the same board.
  • Undo the last movement: Allows to go back in the movements made.
  • Redo the previous moving: If you got rid of the last movement you can rebuild it by clicking this button.
  • Repeat all movements: Repeat all movements.
  • Show the solution: The game will be automatically solved and the completed board will show you.
  • Detailed instructions of the game: Access to the instructions of the game you are reading.
  • ▼ ▲ Select level: Allows you to select the game level. Use the buttons to select the following or previous level, or write the level number.

Game developed by Otto Janko.